Hello girls and boys,
I'm sitting here in front of a huge scene, about 1/4 is grass (geometry replicated).
How can I speed up render times?
first step in Modo for me would be to create a own shader for the grass material and set it to monte carlo ...
Does Vray recognize that anyhow or are there other options I can use, a setting that allows for the gras to be grainy (needs less time to render logically, and is not seen anyhow)?
glad for any hints!
I'm sitting here in front of a huge scene, about 1/4 is grass (geometry replicated).
How can I speed up render times?
first step in Modo for me would be to create a own shader for the grass material and set it to monte carlo ...
Does Vray recognize that anyhow or are there other options I can use, a setting that allows for the gras to be grainy (needs less time to render logically, and is not seen anyhow)?
glad for any hints!
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